DEATH TRAP

This is Bat Country!

Our heroes(?) Jamcat Wildthorne Hawkblade, Marceline, Zigg, Zarl Goldberg and Zyril Goldberg found themselves in the market town of Lennox. They met up with their contact, Vincenza “Vinny” Vicente, who gave them the skinny on a juicy bounty. Bring in a wanted wizard named Dejezerit, and clear a cool 2,000 silver reward. Of course, bringing him in dead would only net them 1,000 silver.

It was implied that Dejezerit had some ties to a fearful local figure known only as “The Angel of Need”. Creepy. Unimpressed, our adventurers took the gig. Vinny gave them her inside info that Dejezerit had “acquired” info about a nearby estate, and was probably trying to ransack it. They set out for that locale forthwith.

On arrival, they peeped three very rundown buildings, a big effin’ statue, and a crapload of dead bodies surrounding said statue. Investigating the smallest building first, they found a couple of oxen who appeared to have taken up recent residence. Zarl and Zyril promptly removed the dumb bulls from their lives of relatively well-fed comfort to hide them in the woods. In the process, they disturbed some friendly neighborhood feral dogs who were trolling for corpse-meat.

Meanwhile, the rest of the party checked out the next largest building, which turned out to be a place of worship. Atop the central altar was a wooden statue of a young woman wearing a toga, carrying a large hammer, and possessing a crown with an extension shaped very much like the teeth of a key. On the floor, they discovered the destroyed remnants of an urn, and the ashes it once contained. Marceline swiftly scooped up some of the ashes in a bag. I don’t know why, ask her yourself.

After an unnecessary, crowbar-assisted break-in, they searched the first floor and cellar of the main estate. The adventurers found a note reading, “The third one is false”, a locked safe that they never did a damn thing with and a secret room chock full of skeezy shackles, bloodstains and a bronze chest full of crusty murderblades. They inexplicably moved the bronze chest to the ground floor, and abandoned it there, for reasons.

Growing impatient, our erstwhile protagonists adjourned to the out-of-doors again. Zarl Goldberg climbed the statue in the courtyard, and spotted something shiny on the roof of the estate. Finally given a flimsy excuse to use his grappling hook, Jamcat Wildthorne Hawkblade climbed the hell out of the estate. The good news: he found a message inlaid in silver that read, “Follow the sun. Ignore the moon.” The bad news: he woke up the bat-leech things that lived in the attic of the estate. After a somewhat sad battle that involved the description, “so, you fail to stab the thing that’s attached to your neck”, our heroes had murderized the five bat-things that had attacked them, and Jamcat had set the entire attic ablaze. In the process, Marceline was drained of so much blood by one of the bats that she nearly lost consciousness.

What will these jokers do next time?

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Mirrorshades

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